<aside> 💡 In this tutorial, you’ll learn how to add and edit roads, and to add certain props to them.
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If you followed the tutorial from the beginning, you should already have a basic level that has a PlayerVehicle prefab (a spawn point for the player vehicle and characters), a straight strip of Road, and a large Landblock underneath. In this tutorial, we’ll create the foundation for a simple T-Junction level. Let’s dive deeper into how roads work in Turbo Dismount 2!
Each road segment is a spline with two anchor points. The road gets generated smoothly between them. If the road is lifted above ground, support pillars are automatically generated underneath the road.
Let’s try it out.
You can also rotate an anchor point.
You can create new roads in two ways: