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In this tutorial, you’ll learn how to:
You can add Buildings to the level via the Add Buildings button in the SX Toolbox. The building will spawn on whatever solid surface the viewport camera is currently pointed towards. Add a building to the level now.
The result should look something like this.
The yellow grid represents where you can add new parts for the building. Extend the building by holding down Shift and clicking on any of the squares.
The grid itself can be extended by selecting the building in the scene, and then adjusting the Grid Width/Height parameters over in the Inspector window.
We can also change the floor count from the same menu. For this level, we could make lower buildings like these, but you can add skyscrapers if you want!