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💡 In this tutorial, you’ll learn how to decorate the scene with medium and small-scale objects.
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There are two basic ways to bring objects to the scene: Drag-and-drop them from the project browser, or “paint” them into the scene with the Painter tool. They both have their advantages: If you know what type of prop you’re after, you can simply type the name into the project browser’s search bar access it quickly that way. On the other hand, the Painter tool can be useful when you want to quickly populate the scene with a variety of different objects.

When you click on the button, a Painter window will open up. It has four buttons:
- Brush: A tool for bringing selected objects into the scene.
- Eraser: Removes painted objects from the scene.
- Show Dynamic Props in Project Browser: Bring in objects that respond to physics.
- Show Static Props in Project Browser: Bring in objects that lie still and don’t respond to physics.

Click on the Brush tool on the left. This will expand the tool’s settings:

Some of the most important settings are:
- Brush Settings:
- Overlap Check: Having this on will ensure that props won’t be spawned inside of each other.
- Allow Object Stacking: Objects can be placed on top of each other.
- Objects Per Brush Stroke: How many objects appear with one click.
- Brush Distance: Minimum distance between brushed objects in world units.
- Scale:
- Min/Max Size: Copies of the prop will spawn in random sizes, with the size limited by the min/max values.
- Scale Rigidbody Mass: When checked, the larger an object gets, the more its mass will also increase.