Dear reader, we apologise for not having written comprehensive documentation about logic block networks yet. This will improve soon!

In the meantime, the Level Editor Package contains prefabs for Game Genres in

Assets/TurboDismount2LevelEditor/Content/Prefabs/Logic Groups

these may be examined in the meantime as examples of what can be accomplished with the logic blocks.


Logic Object Categories

When adding a Logic Object into the scene, you are presented with multiple categories, each containing several nodes for different uses.

Controller

HUDDisplay

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Inputs

Outputs

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LogicLight

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Inputs

Outputs

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PawnApplyForce

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Inputs

Outputs

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PawnApplyTorque

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Inputs

Outputs

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PawnLinearMover

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Inputs

Outputs

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