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In this tutorial, you'll learn to export your level from Unity to the game, where it will be ready for uploading to Steam Workshop.
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Any time you're happy with your newly created level (if you’re following the tutorial it is in VERY barebones state!), the next step is to take your creation from Unity Editor over to the game itself. First, have Turbo Dismount 2 running. In Unity, press the Export Level button in the toolbar.
As you press the Export Level button, you'll be greeted by a Level Validator that will let you know if there's anything that's preventing the level from exporting.
Now, click the Turbo Dismount 2 game window active, open its main menu, and go to the Workshop tab in the Levels menu.
In the Workshop menu, you should see a card titled My Level. Select this to play the level that you made in Unity!
You should now see your custom level in the game, characterized by an Upload To Workshop button at the bottom of the screen.
Your newly created level, exported from Unity into Turbo Dismount 2.
At this stage, it's already possible to upload the level to Steam Workshop via the Upload To Workshop button—see additional information about this in the Uploading to Steam Workshop page. Though of course, you may want to add some fun and unique elements to the level first, which we will cover in the next steps!
← Previous: My First Level
Next: *Basic Level Settings* →